• UniSky API v.1.2.4 – Full control through script!

    Posted on Jun 14,2011 , No Comments

    UniSky API v.1.2.4 - Full control through script!

    Hey everyone - version 1.2.4 of UniSky has just hit the Asset Store! As some of you may know, we've been working on a mobile version of UniSky - since it has taken longer than expected to get that

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  • UniSky v1.2 Preview – Procedural Weather

    Posted on Feb 13,2011 , 3 Comments

    UniSky v1.2 Preview - Procedural Weather

    Hey, just wanted to let you guys know that version 1.2 of UniSky will be released soon. As promised, here is a preview video of the new example project to be included in the update. Keep in mind

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  • UniSky is released!

    Posted on Jan 7,2011 , 2 Comments

    UniSky is released!

    Hey guys - UniSky, our real-time procedural sky tool, has been released on the Unity Asset Store. The price is $100 USD and includes all future updates. To read more about it, visit the website

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  • Displacement mapping with Unity’s built-in terrain

    Posted on Nov 10,2010 , 6 Comments

    Displacement mapping with Unity’s built-in terrain

    Going a step further than normal maps, here is an implementation of relaxed cone step mapping (ala GPU Gems 3) with Unity’s built-in terrain. It adds agreat amount of detail at a relatively low co

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  • Bump mapping for built-in Unity terrain

    Posted on Oct 10,2010 , 7 Comments

    Bump mapping for built-in Unity terrain

    This is a feature that a lot of Unity users gripe about, so I thought I would post our solution for it. In the .zip file (download below) you’ll find a shader replacement and a C# script for s

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  • Terrain Toolkit released… finally!

    Posted on Feb 24,2010 , 4 Comments

    Terrain Toolkit released… finally!

    ’nuff said really. Download the Terrain Toolkit here: http://unity3d.com/support/resources/unity-extensions/terrain-toolkit Read about the release here: http://blogs.unity3d.com/2010/02/2

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  • Terrain Toolkit: GameDev.Net Interview

    Posted on Nov 5,2009 , No Comments

    Terrain Toolkit: GameDev.Net Interview

    GameDev.Net have published an interview about the Unity Summer of Code Terrain Toolkit project where I discuss some of the aspects of the project as well as my experiences in developing it and b

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  • Unity 3D: Desaturate image effect (Pro only)

    Posted on Oct 27,2009 , No Comments

    Unity 3D: Desaturate image effect (Pro only)

    Here’s a simple modified version of the greyscale image effect that allows you to change the level of desaturation. Positive values desaturate the image, up to 1.0 which is totally greyscale.

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  • Terrain Toolkit: Project Status

    Posted on Oct 21,2009 , No Comments

    Terrain Toolkit: Project Status

    I know I haven’t posted much on this project recently – but things are definitely still moving ahead. I have received feedback and comments from the Summer of Code reviewers at Unity – and

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  • Terrain Toolkit – List of API functions

    Posted on Sep 8,2009 , No Comments

    Terrain Toolkit – List of API functions

    For those interested in how the Terrain Toolkit can be used to generate procedural terrains on the fly, here is a list of all the API functions that are exposed in the component. There will be

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