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UniSky API v.1.2.4 – Full control through script!
Posted on Jun 14,2011 , No Comments
Hey everyone - version 1.2.4 of UniSky has just hit the Asset Store! As some of you may know, we've been working on a mobile version of UniSky - since it has taken longer than expected to get that
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UniSky v1.2 Preview – Procedural Weather
Posted on Feb 13,2011 , 3 Comments
Hey, just wanted to let you guys know that version 1.2 of UniSky will be released soon. As promised, here is a preview video of the new example project to be included in the update. Keep in mind
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UniSky is released!
Posted on Jan 7,2011 , 2 Comments
Hey guys - UniSky, our real-time procedural sky tool, has been released on the Unity Asset Store. The price is $100 USD and includes all future updates. To read more about it, visit the website
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Displacement mapping with Unity’s built-in terrain
Posted on Nov 10,2010 , 6 Comments
Going a step further than normal maps, here is an implementation of relaxed cone step mapping (ala GPU Gems 3) with Unity’s built-in terrain. It adds agreat amount of detail at a relatively low co
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Bump mapping for built-in Unity terrain
Posted on Oct 10,2010 , 7 Comments
This is a feature that a lot of Unity users gripe about, so I thought I would post our solution for it. In the .zip file (download below) you’ll find a shader replacement and a C# script for s
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Terrain Toolkit released… finally!
Posted on Feb 24,2010 , 4 Comments
’nuff said really. Download the Terrain Toolkit here: http://unity3d.com/support/resources/unity-extensions/terrain-toolkit Read about the release here: http://blogs.unity3d.com/2010/02/2
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Terrain Toolkit: GameDev.Net Interview
Posted on Nov 5,2009 , No Comments
GameDev.Net have published an interview about the Unity Summer of Code Terrain Toolkit project where I discuss some of the aspects of the project as well as my experiences in developing it and b
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Unity 3D: Desaturate image effect (Pro only)
Posted on Oct 27,2009 , No Comments
Here’s a simple modified version of the greyscale image effect that allows you to change the level of desaturation. Positive values desaturate the image, up to 1.0 which is totally greyscale.
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Terrain Toolkit: Project Status
Posted on Oct 21,2009 , No Comments
I know I haven’t posted much on this project recently – but things are definitely still moving ahead. I have received feedback and comments from the Summer of Code reviewers at Unity – and
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Terrain Toolkit – List of API functions
Posted on Sep 8,2009 , No Comments
For those interested in how the Terrain Toolkit can be used to generate procedural terrains on the fly, here is a list of all the API functions that are exposed in the component. There will be
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