Six Times Nothing is a independent game development collective who share a common passion for games. The collective was founded as a virtual enterprise in December 2009 and is comprised of three key stakeholders and investors who are involved in all aspects of the collective and its projects, plus two additional core members. We also employ skilled contractors and consultants with areas of expertise ranging from concept art and 3D modelling to low-level networking. Our creative and development teams are based globally, with collective members in the United States and Australia.
Our collective is currently focusing on the development of our debut title – Dawn Of The Tyrant, an innovative spin on the fantasy MMO genre based on a unique and original IP. More information about this title will be announced soon.
We also develop a range of in-house tools and extensions to the Unity Game Engine for use in our internal projects. We have recently decided to start releasing some of these tools to the Unity community for free.